/// @description Insert description here
// You can write your code in this editor
event_inherited();

if(!global.gamePaused)
{
	bombTick--;
	if(bombTick == 0)
	{
		flash = 0.75;
		bombStage++;
		bombTick = bombTickRate[bombStage];
	}
	
	if (bombTick < 0)
	{
		y -= z;
		if(lifted)
		{
			PlayerDropItems();	
		}
		instance_destroy();
	}
	
}